The acronym HDRI stands for High Dynamic Range Image. There are many commercial sources to purchase all types of HDRIs. However, there are a few free ones floating around the net. A great place to learn more about HDRI is Paul Debevec’s site. He has several HDRI images available for download. Go to www.debevec.org/Probes/ and download a few of the Light Probe Images in the.hdr format. The Uffizi Gallery, for instance, is a good one to experiment with. You can also download a free evaluation copy of RenderMan for Maya at Pixar’s site at renderman.pixar.com/ if you don’t own it.
STEP 1: Download a few HDRI images
STEP 2: Create a new Maya project and choose RenderMan as the renderer
Open the Plug-in Manager: Window> Settings/Preferences> Plug-in Manager and find the RenderMan for Maya plug-in. Check loaded. This will load RenderMan for Maya. Close the Plug-in Manager and Click Window > Rendering Editors > Render Settings. Choose RenderMan from the Render Using drop-down menu. Choose a resolution of 640 x 712 and under render options uncheck Enable Default Light.
STEP 3: Create a ground plane and import your model
STEP 4: Set up your render global settings and create a Renderman ENV light
In the Environment Light Attributes, click on the folder icon next to Environment Image and choose one of the HDR images you downloaded. I’m using the Apt-probe.hdr image for my render. Change the sampling mode from filtered to sampled, increase the number of samples from 64 to 300 and the max variation from 10 to 1. Now we can see that a RenderMan Environment Light has been added to the Maya scene. The RenderMan Env Light is a master control to anything related to Global Illumination in RenderMan for Maya.

STEP 5: Frame your shot and enable depth of field
Turn on Display > Heads Up Display > Object Details. Now select your locator and make note of its distance from Camera. In this case, it has a value of 35.661. Now enable Depth of Field, choose View > Select Camera, expand the arrow next to Depth of Field and click the check box. In the focus distance, use your locators distance from camera 35.661, leave the F Stop at 5 and leave the focus scale at 1.
STEP 6: Set the render quality
STEP 7: Render time
YOUR GUIDE
Nino Del Padre President/Founder Del Padre Visual Productions, Inc.
Founded in 1991, Del Padre Visual Productions’ work is inspired by the greatest achievements of the cinematic arts. Specializing in Flash Web site design, HD video production, motion graphics, 3D animation and interactive CD-ROM applications for companies such as LEGO America, BAE Systems, NASA and many others, DVP’s work has earned extensive industry acclaim.
Nino Says Keep in Mind...
Using Pixar RenderMan’s global illumination techniques inside Maya lets you create highly realistic lighting with minimal setup. You can achieve drastically different looks by simply rotating the RenderMan Environment Light and trying different HDR images. You can also try changing the Environment Light Shadowing attributes to Color Bleeding and experimenting with different shadow bias, gain and light intensity.
Del Padre Visual Productions, Inc. www.delpadre.com 15 Benton Drive East Longmeadow, MA 01028 ph. 866.792.3282 nino@delpadre.com
Support Gear
Autodesk Maya, RenderMan for Maya, BOXX Technologies 7400 Dual Opteron Model 270, 4GB RAM, NVIDIA Quadro FX 1400, Windows XP Professional x64 Edition
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